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Posts Tagged ‘gm’

GM Assault Diorama DONE!

November 23rd, 2011 No comments


After a little more than six months of work, my part of the Those Gundam Guys GM Build diorama is done. 6 mobile suits, 2 support vehicles, 1/6 diorama base and a lot of paint and weathering. On the one hand quantity took precedence over quality and there are lots of small flaws. On the other hand these little models came out pretty cool and I got a lot of good shading and weathering practice, which I needed.
Follow this link to the completed Diorama launchpad page which leads to pictures of all the subjects

4 GM (and a Rick Dom) Month

May 20th, 2011 No comments

So with the GMs, here’s what I did. The Quel is basically stock, but I’m arming him with 2 machine guns for dual-wielding and put a polycap in the backpack so that I could mount a shield on the back Gundam-style.

I made a second set of the bulkier GM shoulders and for now they’re on the Wagtail. I may end up putting them on the powered GM. I can’t decide. I like the GM Ka shoulders, but the PGM just needs some more bulk in the arms to match the hugeness of the body with that extra gear. I currently have the wagtail shoulders on it, but I think I’m leaning away from that.

I also did a mod to make the arms easier to take apart and paint. I wish I had come up with this when I built the Hazels, because this mod was much easier to do. It involves sawing the upper arm and inserting some plastic strips into the hollows there so that the lower arms will plug into the uooer arms (with glue, of course).

The one thing I am putting on the PGM is the calf thrusters from the wagtail. The PGM seems under-thrustered to me. If you look at all the bulk it has, it doesn’t really have any more thrusters than the standard Ka.

Then, this project has expanded somewhat. I’ve added a fourth GM, my Cold Districts type. It doesn’t necessarily fit because it’s a cold-type, but whether I include it in the final dio or not, I can build it with the rest at a volume discount! And I’m adding the castoff Rick Dom II in my collection as well.

Also, I took some time and made some decals for the build. Mostly they’re just rehashed of other decals I had made, especially for my Ruby Guard GM.

I needed a Zeon unit. It’s funny because I settled on a Rick Dom II. I guess the Rick Dom II doesn’t fit the storyline either. Why is a Rick Dom II in a Zeon remnant base on Earth? I don’t know, maybe the Axis fleet made an attempt to resupply the earthbound Zeon… What really matters is I’ve bought enough kits for this project, I should use one I already have.

I talked with Gamerabaenre about using the RDII and he suggested I just have fun with making it a land-type conversion by stripping it of space gear and adding what would look like field-modded ground-pounding gear.

I started working on it over the next week and really got into it during the May build gathering at my house (forgot to take any pics but it was a good gathering with LOTS of people). We had a little debate about whether the original Dom legs had fan-based hovercraft propulsion or verniers. My assumption (that I think was right) was that they were fans. The Rick Dom had verniers for space.

The point of the debate was that the Rick Dom II would lose its speed on Earth. It could jump with the thrusters but not glide like the original Dom. Why am I worried about this? Well, to make the RDII look ground-modified I wanted to strip it of thrusters since in my mind the RDII would now be stuck walking. Of course since the thrusters are all hidden, I cut down the back of the legs to signify the weight saving.

Without the mobility, I figure the RDII is now a large, high generator-output, heavily-armed but slow MS, so I went in the direction of artillery/long range support. So, I equipped it with the Zaku I sniper gear I wasn’t going to use. That huge backpack looked just right on the RDII and you gotta figure that rifle’s gonna kick ass with the RDII’s generator output.

To the top of the backpack I added what is supposed to look like a field-improvised mounting system. It can either hold 2 leg missile launchers (I used 1/100 scale for extra bigness) or one missile launcher and an “RPG” which is just a Zaku I bazooka mated with a Sturmfaust warhead. Still deciding on final layout. That RPG looks like it sits too high, plus it looks a little cheesy…

Speaking of layout, the six of us in the build got together at the BG and figured out the dio layout using the HUGE board that Angel brought. We’re gonna jigsaw it so that we each get a roughly rectangular-shaped piece.

Three GM Weekend

April 19th, 2011 No comments


This last weekend was the April “Those Gundam Guys” Build Gathering (yes, we have a name now). Earlier in the month Gamerabaenre and Angel went and got the Dengeki Hobby issue with the GM Wagtail conversion kit in it. They were nice enough to pick me up a copy. Last week I visited the Robot4Less store for the first time and picked up the HGUC RGM-79C GM Ka kit that goes with it.

Believe it or not I didn’t take this kit to the build gathering, even though the guys were planning a 0083-era GM group build of sorts that would culminate in a large diorama of a Zeon remnant base about to be swarmed by a herd of assorted GMs. But I was going to stick to my plans and work on sanding seams on my Valkyrie and maybe start up the little Tamiya 1/48 Sherman tank I wanted to build as an exercise in weathering.

Meanwhile everybody at my table at the build gathering was excited about their Wagtails and GMs and I thought about it. I had the Wagtail and I had a snapped powered GM I had picked up at the great Gunpla giveaway a year or so ago at Gam’s house. But my third GM kit was a cold-districts type and just didn’t fit.

Well, after having a beer at the gathering and wasting some time dodging Grover (I don’t know if I was extra stressed out or Grover was extra hyper or both but AAAHHHHH!!! I had to get up and move around) I polled the group and eight of us went to Robot4Less. While I was there I figured I was just around the corner from my house where I could pick up my Wagtail and there I was in a Gunpla store with an especially good selection of HGUC kits, a need for a GM and a 21% discount. Now I ask you, what would any sane man do at a time like that???

We all decided we’d have a cheap dinner and spend our money on Gunpla! I narrowed my choices down to a Blue Destiny Unit 1, a GM Quel and a Zaku F2. I ruled out the Blue Destiny pretty quickly just because it was a one-off unit. I debated the F2. It would be kind of cool to have a mixed group and the EFSF was operating Zakus at the time but I went with the Quel. I had seen one painted in regular EFSF colors in one of the earlier AOZ issues and it looked good.

We got back to the build gathering after dropping by my house for the Wagtail. I settled in and joined the GM snap-off. I built my entire wagtail. With the Wagtail I’m going for an in-between Wagtail, I’m not using all of the parts, namely the shoulders and lower legs. I’m going for a look similar to the specially designed GM Ka in Dengeki, but I’m not going to kill myself scratch building every detail, I just want the feel of it.

I worked until dinner on it and then came back and worked some more. Once I finished it, I kind of looked around for a bit. I had brought my blu ray of Evangelion 2.22 to watch and by this time of night usually we’re drinking and playing Rock Band, but several of us were on a mission to make this GM build happen so I opened up the Quel and got the legs and torso done by the time I packed it up around 2 a.m. This was definitely the most Gunpla I had snapped in one day and it was a really nice break from all the detailing and decal rendering I had been doing for the last couple months with my Valkyrie.

Sunday I finished snapping the Quel. We’ll see if I get back to the Valk or just tear through these GMs for stress relief.

GM Custom Ruby Guard is DONE!!!!

September 3rd, 2010 No comments

See all the completed models pictures here:

Completed GM Custom

See the full In-Progress Page here:

GM Custom In-Progress

Phew!